
Using this information you can position yourself for each new wave to do it as effectively as possible. The game then spawns the monsters in descending combat level order, starting from that spot. At the start of each wave, move the spot one forward, wrapping if necessary. When entering the caves, the game chooses a random spot in the following cycle: SE, SW, C, NW, SW, SE, S, NW, C, SE, SW, S, NW, C, S. However, there is still a pattern to let you predict spawn points, although not quite as easy to remember.
Duo fill clix box fights update#
Note: As of the update on 20 August 2015, there are no longer static spawns in the fight caves.

The player here is standing on the western side of the Italy Rock, keeping the Tz-Keks stuck on the corners.

Standing on the south side of the long rock or the west side of the dragon rock will lure all spawns to get stuck on them, except for the one that is immediately next to them.

The other two locations, Long Rock and Dragon Rock are also useful for safespots. The Italy Rock is a great location to camp during waves where you encounter those monsters. Standing directly on the western or southern wall of the Italy Rock will make the level 45 Tz-Kek and level 180 Yt-MejKot stuck on the corners. One of the main safespots is the Italy Rock (nicknamed after its shape) which is located on the eastern side of the arena. If you want to know exactly where the spawns are for the monsters on each wave, you can determine them based on the first two waves using the Rotations guide. You can look below, under Wave breakdown, to see what monsters spawn in each wave. Monsters spawn in waves, with each wave getting progressively more difficult. The TzHaar Fight Caves is mapped out on the right. Map & wave breakdown Ī map of the TzHaar Fight Caves with some notable spots for safespotting and monster spawns. Rewards for completing the Elite Karamja Diary include doubled Tokkul from the Fight Caves and one resurrection per day inside the Fight Caves. However, this was changed in an update allowing players to own more than one fire cape. Previously, if a player defeated TzTok-Jad after obtaining a fire cape, the player would receive 16,064 TokKul and nothing else, which was highly inadvisable due to the high cost of each trip. A max cape also provides a plethora of useful perks albeit having the stats of a regular trimmed skill cape. The only capes better in any area are the infernal cape which provides all-around superior stats, the god capes which provide a higher magic attack bonus, Ava's attractor, accumulator or assembler for a higher ranged attack bonus, the Soul cape for prayer bonus, the Ardougne cloak for prayer and offensive stab bonuses, and the Mythical cape for a higher offensive crush bonus. It provides much more protection than the cape of legends and the obsidian cape, as well as slight offensive bonuses. The fire cape is considered one of the best capes in RuneScape. The animation shows lava flowing downwards continually. This cape has an animated "lava" pattern. If one is successful in defeating TzTok-Jad, they receive 8,032 Tokkul and the fire cape. See the Monsters wiki page for techniques. Will sometimes heal themselves or adjacent Yt-HurKot that are below half hp if they cannot reach Jad.

They will heal Jad if they are within melee range of it, or if they are in combat with the player and are within 4 tiles of Jad. Range with Protect from Magic on, and stay out of its Melee range.Ĥ will spawn when TzTok-Jad falls below half HP. See the wave breakdown for when to use Prayer.Ĭan heal itself and other monsters that are below half their maximum hp The final boss is the powerful level-702 TzTok-Jad, but to get to him, players must battle past 6 other types of monsters ranging from level-22 up to level-360.ĭrains Prayer while Melee'ing use Ranged or hit-and-run tactic to kill. The TzHaar Fight Cave pits adventurers against a succession of monsters, each harder than the last. This totals out to 37,010 xp for all of the fight caves. Defeating waves 1-62 of the fight caves gives 11,760 slayer xp. Killing TzTok-Jad can be unlocked as a slayer task for 100 slayer points at Duradel, Nieve or Chaeldar. Using the B L P fairy ring and running north.Using the "TzHaar Fight Pit" minigame teleport.Once there, players will see a cave, which leads to Mor Ul Rek. To find the entrance to this underground city, players must go into the Crandor and Karamja Dungeon. Deep under the ground of Karamja, a new species of creature has been discovered.
